The only release date the developer lists for Selaco is "August 25, 2255. Altered Orbit says the game will have destructible environments based on voxels, along with full mod support. GZDoom in general is slowly becoming a great engine for indie projects because so many games are in development that use it. The videos also show lengthy slower, atmospheric segments, all with plenty of voice acting. Experimental study of a model of a hydro - gas ramjet engine 07. Looks like Supplice (GZDoom standalone game) and Prodeus had a baby. Selaco seems to be based around flanking while taking cover, and the enemies are guys in military gear throwing grenades. Doom is about strafing around demons and blasting them out in the open. The gameplay videos Altered Orbit has shared so far show off the low-polygon environments and 2D sprite-based characters one would associate with Doom, but the combat looks a bit more tactical. The level editor is built by them, but that's not a game engine. Unity / Custom level editor that is used to make the game, built into the game. The main character, Dawn, is a security agent fighting off the invasion while also investigating the truth behind Selaco's history. It's made in Unity but the level editor is running in game so it's basically built from scratch. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. The story takes place in the titular underground refuge, where humanity shelters on a post-apocalyptic Earth as a mysterious enemy force invades. Prodeus is the first person shooter of old, reimagined using modern rendering techniques. "Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery," the page reads. The Steam page boasts a story-driven campaign, action sequences inspired by classic-style first-person shooters, and "custom AI" that is more aware of the player. Steamevil Daggers Survive an endless horde of monsters in this Quake 1-influenced arena. However, Altered Orbit says it also takes inspiration from F.E.A.R., Monolith Productions' 2005 horror shooter. Steam GOGOOMBRINGER Arena shooter in the Darkplaces engine. Selaco runs on GZDoom-a version of Doom's graphics engine that people mostly use to run the old Doom games and custom Doom levels with modern functionality. Selaco looks like a significant new step forward, however. Modders still make impressive custom levels with Doom's building blocks every year. TechSpot has run plenty of stories about people who got Doom to play on just about anything with a screen. First-person shooters inspired by classics like Doom and Quake are relatively common these days, but what's impressive about Selaco is that it runs on technology based on the original Doom from 1993 and is doing completely new things with it. Something to look forward to: Over the last few months, indie developer Altered Orbit Studios has been turning heads with Selaco.
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