![]() ![]() ![]() Naturally, it followed that early adopters could also buy the Super Famicom and its paltry offering of launch software before it was released in the US.Īnyway, one day I thought I’d give one of these import game places a call and see if I couldn’t track down a copy of Gradius II. Thus began the practice of import videogame collecting, adaptors (or simple physical console and cartridge modding), and new subculture among videogame enthusiasts. From what I remember, it wasn’t until Strider (and its surrounding hype - AN 8 MEG CARTRIDGE!!) came out on the Sega Mega Drive that import game purveyors began appearing in the pages of gaming magazines, promising rabid Genesis owners that for a little extra (and the purchase of an adaptor), they could play the Japanese version of this and many other games before they were available in the US. It wasn’t like today, where you can hop on ebay and spend a few bucks and have a rainbow of multicolored Famicom cassettes delivered to your door before you know it. Retrieved 7 September 2011.At the dawning of the 16-bit era, import videogames were a practically mythical: previewed and reviewed by videogame mags, but unavailable to the average American gamer unless you actually visited Japan or you had some contacts over there.
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